Games, Digital Art, and some thoughts about Tech.
credit: https://store.steampowered.com/steamdeck "Hardware is hard" This is a popular quote because it's true for those that don't specialize in hardware to launch something new. If creating hardware devices isn't your core business, making the deep and long investment in prototyping/testing/building/mass producing can be daunting. Iterating on smartphone designs with a trillion dollar captive audience has its own risks, but it's still iteration versus creating something outside of the company's comfort zone. Pulling it off Valve pulled it off (though it wasn't without some stumbling blocks along the way) with its 2022 release of the Steam Deck. For the first time, we had a high-quality, compelling, available (yes, preorders took a LONG time - I joined the waitlist immediately in late 2021 and took delivery in May 2022) and powerful gaming handheld that could access your Steam library* (AKA infinite backlog) with enough horsepower to have an enjoyable